![]() I personally do some unusual ♥♥♥♥ involving a soundboard, voice modulator, and piloting the ship from a secret hiding spot. PULSAR is basically Star Trek Bridge Commander+Star TrekElite Force 2 thrown in a blender with a new skin slapped on top. I hope this helps to illustrate why some people have such a "visceral reaction" to the idea of adding PVP. THAT is the kind of crowd PVP attracts, and that is the kind of crowd we want to ACTIVELY AVOID. Dealing with a child screaming profane nonsense about how I should "git gud" through a mic that sounds like it was run over by a tank after being sealed in a bag of chips isn't fun. Keeping your head on a swivel the whole time, constantly focused on the game, always taking it seriously and never relaxing, isn't fun. You want to run a ship where the captain's constantly getting gunned down and the reactor's made of paper? Where nobody's flying, exploring, or experimenting because everyone's too focused on who might be around the next corner? I'm not one for subtlety so just to be clear: "Shoot first, ask questions later" is not fun. Besides the fact that PVP seems to infest every game made, it'd also clash with the scope of PULSAR. Y'all have Space Engineers, y'all have NMS, y'all have Star Citizen and Star Trek Online and more. THAT is a bad thing, because let's face it, you survivalist pricks already have the majority stake in nearly every game under the bloody sun. The problem with giving people the option to PVP is that it would almost certainly result in people exclusively flocking towards the PVP/Survival mode and completely abandoning the PVE mode. Originally posted by Dreusyla Arashi:no, no NO, ♥♥♥♥ NO, pvp is stupid not every game should have it More options are somehow a bad thing? So long as the game doesn't force pvp on you I literally don't understand such a visceral reaction.
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